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GreenArrow74

86 Game Reviews

17 w/ Responses

I'm not that impressed.

Premising the game is "obviously an interactive art piece" is not sufficient to bypass (IMHO) its total lack of game involvement.

I think there are better and more suitable ways to express one's ideas about loss, grieving and mourning.

A game has to primarily be a game. It may tell an interesting story, but the story has develop through a convincing gameplay.

Sorry, but I didn't like it.

RaveRadbury responds:

There is a well-known thought experiment by the philosopher Wittgenstein in which he tries to find a common concept that all games share. After pursuing many avenues of thought and finding that there are always exceptions, he comes to the conclusion that games are not so much things that all share one common trait so much as they are a family of similar things grouped around but not requiring any number of traits.

Therefore, while I respect your response to the game, especially in that it did not contain the "convincing gameplay" that you seem to highly value, I aggressively reject your disqualification of my game's worth (especially in its themes and delivery). It's unfortunate that you did not like it, but there are hundreds of games that do not develop stories through convincing gameplay (most giving an initial premise either through an intro screen or an instruction manual), and I see no valid reason why mine must be deemed underwhelming for it.

Thank you for your feedback.

I do really like its simplicity and the basic idea.

It was a wise choice to keep the texts short, but I suggest you to adopt a more imaginative writing style.

Please be careful of typos (for example: "rogue" and not "rouge").

In the overall a nice try!

mark9135 responds:

thank you for your suggestions, i will remember them.

Well, the basic idea isn't that bad.
But its production could have been much better.
The graphic is barely passable and its excessive simplicity doesn't call for a decent gameplay.
Please, avoid flashing screens. They're exceedingly disturbing and may even cause a feeling of sickness in some players.

Nice game!
I suggest you to immediately end the try when you hit a blue circle, instead of having the reaction continue, because it's useless and it considerably slows the game.

Well done, youngblood!
But I think you know all to well that this is a bit to poor to be called "a game".
Get an idea, give your players something to do, a goal to reach.
I'm sure your next submissions will be exciting!

The game's concept is obsolete, to say the least.
And almost all older chain reaction game have a better graphic.
Moreover, there's non sound nor game options.
Improve your programming skills and catch an innovative idea.

Too bad!
The basic idea has already been exploited in many (and much) better ways.
Poorly thought and even more poorly crafted.

Mtguy56 responds:

It's just a Tech Demo

Wonderful chapter, as usual.
But a bit too complicated and difficult.
Since most of the puzzles have an "oniric" logic, they're quite un-intuitive to solve, and this may lead to frustration.
I would have gladly given 5 stars, but its excessive difficulty deserves no more than four.

This 3rd chapter is simply awesome!
The story deepens as the Lorestrome's enchanted and wondrous world unfolds before the player.
Excellent puzzles, challenging, yet not too mind-bending.
Truly a masterpiece!
I hope the fourth chapter to be released as soon as possible!

A good game, indeed!

It has some compatibility bugs with browsers, and it freezes sometimes.

But, please, give us a solution too! Especially if some of the puzzles have an involuted logic a solution would be really appreciated.

Age 49, Male

Joined on 7/9/13

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